Between now and the draft, I'm going to do some posts that will inform everyone on rules and features of the league. And orientation of sorts. Today I'll cover the league fees.
The league entry fee is a standard $50. After you have drafted your team (and starting on Opening Day), you will be assessed a $0.50 fee for every player that you drop and a $0.50 fee for every player that you add. For example, if you have 3B Carney Lansford and you would like to replace him with free agent Matt Williams, that's gonna cost you $1.00.
Yes, you will be charged when a player of yours gets injured (so you may wanna think twice when you draft that slugger that seems to go on the DL a lot). So when Rondell White gets turf toe, it's gonna cost you $0.50 to put him on the injured list and another $0.50 when he comes off. Keep in mind, you don't have to put him on the injured list if you don't want to. But if you want/need roster space, the injured list is the way to go.
With any trade you make, you'll incur a $1.00 flat fee.
The "minors" option is a fun little feature this year in our fantasy league. I'm looking into this in more detail to see exactly what the deal is. As of now, it is my understanding that the players must be in the minor league. I expanded the rosters to allow for 5 minor league players AND will add the caveat that your minor league players will be automatic keepers after this season (if you so choose to keep them-that'll give you a little extra incentive to research who's on their way up). As of now, it'll cost $1 to move a player from the minors to your roster and will cost $1 to move a player from your roster back to "minors" status.
I'm sure you guys will have some questions so fire away.